A couple of second thoughts after my last post on Chronicles of Elyria's amusing take on fleecing its customer base:
1)
The subscription time loss per death ramps up with a player's
"fame" which the developers are apparently leaving utterly up to their own
discretion. So, as the game wears on and customers get more emotionally
invested in the ongoing struggle (and therefore more likely to
re-subscribe if they're perma-killed) expect to see inordinate
proportions of characters get upgraded to "notable" or "prominent" and
higher to speed up their next $30 payment.
Expect it to play out
like magic item inflation. Pretty much no-one except complete newbies
will be "unknown" after a while, just like no-one uses "common" items past level 3 in
a fantasy game. They will likely justify it by telling you you've been
involved in the game world long enough that your fame has increased...
even if you're Joe Schmoe doing nothing more eventful than killing ten
rats.
Assume a 1.5x or 2.0 inflation to your death
penalties at the very least, more likely 4x if you're really obsessed with the game and they can be sure you'll come begging for more abuse. Compound that with your 4x death penalty
every day you join a PvP battleground, and your elevated "griefer" penalties
whenever you decapitate someone, and however else the developers decide
to stack the deck against you. They will ensure you don't get more than
three months for your $30, if that.
2)
Scratch Elyria not being pay-to-win. It is:
"We recognize that not all players can (or want to) spend the same amount
of time per week farming gold for that special armor. We also recognize
some people have a ton of free time, but not a lot of money. We're
attempting to equalize this by having an in-game exchange market."
Legitimized cheating for the fatcats. Ensure rich players who already don't give a shit about their subscription cost are also the best-geared, empowering them to grief endlessly and with as great an impact as possible, inflicting as many quick perma-deaths on others around them as possible and therefore driving up the community's re-subscription rate as a whole.
...
God damn. The more I read into this, the more it looks like an outright scam - and the more I want to buy into it just for the trainwreck appeal, just to be there watching innocent teenagers who thought they were buying a year's worth of game time get booted out after one or two months, then spammed with "discounted" re-subscription e-mails. As though a 10 or 20% discount is going to compensate for an 80 or 90% reduction in playtime. Forty bucks so I can witness the most hilariously sadistic MMO scam since Project Entropia. I want to taste that river of tears.
I think I need to play this game. Why? Because I fucking hate myself, that's why.
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