2026/05/08

War's Ails and Unscuffed Chrome

"It's so gorgeous to be back in Paris once again
Now I wonder what they put in the rain?"
 
Shivaree - It Got All Black
______________________________________________
 

 
It's a rainy day outside, but luckily modern man may at at time escape into alternate realities bathed in the undimmed radiance of...
Has anyone invented umbrellas yet?
...ummm, never mind.
 
A dreary, drizzly, drab and muddy day greets my landing in Hvalvik, as I begin testing the literal waters of Bannerlord's expansion.
Haven't managed to get myself into any naval battles yet (chickening out of the first and only one so far) but though as I said in my last M&B post I don't think this expansion addresses the game's real needs for more roleplaying and small-group adventuring, what's there makes enough sense in itself. The ability to call ships to large ports makes for interesting half-and-half round trips, for instance sailing across from Car Banseth to Sturgian lands, then looping around eastward by land. The stealth gameplay hinted at years ago is also finally making its way in. You can now infiltrate a bandit lair solo, stealth-killing your way through patrols to a signal fire to call your droogs in for the last big scrap. 
Be vewwy vewwy quiet.
Quite satisfying. But limited in scope. As detailed in my post on RPG timers, Bannerlord is pretty good at balancing costs and benefits for large things like sieges, but for smaller affairs like quests the benefit of running it yourself is dwarfed by the potential profits of continuing your trade circuit while delegating to your companions.
Well, sorry there, Rhyley me boyo, but cows are not a common commodity, and even if I look at the map and see a village selling them nearby there's no guarantee they'll have enough or at a profitable price or more importantly that I'll be able to loop back this way while still pathing to a trade hub or military objective. By comparison the bandit camp stealth run above is more of a known quantity. You need to wait for dark if you want to stealth it yourself, but sunset can be predicted. Other quests, like capturing prisoners or hunting mobile bandit armies that almost certainly will waste days of your time in the chase, are so unlikely and unprofitable that I've never accepted them personally after the first attempt years ago. So are they really part of the game? Hm. Dreary thought. Let's move on to sunnier pastures, like the scorching deserts of the U.S. Southwest where...
Knew I should've waterproofed my implants.
Well, crap. My first jaunt through Santo Domingo only cemented my appreciation for Night City, in itself, as a monumental achievement in virtual landscape design. There's no strict point of demarcation. As in a real city, the skyscraper canyons begin opening up gradually as you leave the downtown area, shopping centers and apartment blocks growing dingier by degrees, diffusing into an increasingly dilapidated shadow of what must have once been suburban cookie-cutter neighbourhoods, until finally, where the city dead-ends into the dam, the architecture itself loses semblance of habitability, consuming itself in unfinished, patchwork, geometric industrial utilitarianism. I nearly expected to find primitive adobe huts trailing off the end of this downward spiral. But note, I called it a "virtual landscape" and not a game. The downpour which accompanied my climb up the dam finally thinned and passed as I reached the top and turned to look back. At first obscured by sheets of falling rain, my journey gradually reappeared, the fringes and suburbs and shops and high-rises and then the gleaming skyscrapers.
 
I flashed back to twenty years ago while playing Oblivion, climbing the mountains east of Bruma to look back on the entire province. There: that's the spot where I'll hunt deer. Downhill there are Ayleid ruins I can dungeoneer my way through. Follow the river for some good herb spawns. Maybe head the other way to fight some ogres.
 
But Night City, for the incredible amount of effort and undeniable talent going into its construction, lacks even that limited gameplay relevance. The gangbangers you kill are interchangeable. The rest of street life is unchangeable. Too much of Cyberpunk 2077 is inspired by theme park MMOs' fixation on XP/loot grinding. Other than sightseeing, what may motivate you to revisit any particular spot? Is there anything in Northside you can't find in Santo Domingo? Individual sidequests could've been placed anywhere. Is the Northside of today any different from the Northside of tomorrow? At least We Happy Few distinguished polite from unpolite society by mandating a wardrobe change and some mannerly comportment.
 
I don't know where I was going with this. Something about the recurring theme of rain, motion, change got my mind stuck once again on environment interaction and the relevance of time. Maybe I just need to ditch these grimdark game worlds where the sky's always the color of television tuned to a dead channel and try something more cheerful, something colorful and cartoonish with a storybook flair, like Wildermyth.
Oh, come on!
I was a bit disappointed when discovering the map zones lack any real personality, aside from your initial decision on resource production. I'm more about the world-building usually. (Which is why I just can't hate C2077.) But more than even Old World's dynastic character growth or RimWorld's Sims-like mood management, this one's all about nudging your randomized crew through randomized events, not only to maintain the status quo but open up new gameplay elements.
She truly is a wit of jam.
In her previous adventure, Jamwit acquired a firearm. By which I mean a fire arm, replacing the ability to wield two-handedly with a flame AoE. You run into several of these transformation quests, turning your plucky farm-boys into forces of nature, which can carry forward into various encounters. She'll never again wield a bow, but flamer-dame here brought her own conflict resolution to an encounter with an ice monster.
 
Well, since the rain's not letting up I may as well return to Calradia. Ironically, though I've moved from my last campaign's home base in the far east of the map to almost the western shores, both areas house herding culture, and both times I've found it impossible to actually sell the insane surplus of work-horses produced. But this time I discovered nearby towns have far more favorable trade prices on meat, and though I couldn't put a dent in the horse market, I gleefully bought hundreds-strong herds of Sumpter horses and flooded butcher shops with their carcasses until they could take no more. And that, the Sumpter Horselocaust, interestingly enough has felt like more of a win than the sheer amount of money my character's making. The real problem with questing in Bannerlord is that running the quests yourself feels unimpactful compared to alternate time investments for your character like war and trade. It's not the quests themselves but what they prevent you from doing. Though Vagrus for instance runs on the same caravan management premise, it more carefully threads quest actions (mostly involving your NPC companions) into your comitatus' business ventures. You can run them in parallel to trading, can still turn a profit on marble in newbietown even if you've polished off its local quests, and those quests in turn have opened you new avenues for local profit.
 
So I suppose I can draw a conclusion here, beyond my usual push for greater consequences for player actions. Making a move should change the board, yes. But your own actions should also be limited by the changing board. It's not as if this is a new idea. The old Dune game for instance had you spreading vegetation across the planet, altering the availability of the spice you needed to mine. And, just as with alternate routes, such costly trade-offs have always been a core element of strategy games, where RPGs' fixation on infantile power fantasy mandated a constant increase in fantastic power.
 
I decided to stay out of kingdom politics in my new Bannerlord campaign, until seven years of trading and questing later I noticed my Battanian homeland's been taking a real battanianing.
(note the lack of green flags)
From five cities down to two, and about to lose #2 and their last castle. So technically the map won't change. The same towns/castles/villages will always be there. The same units can be recruited. But certain goods have become unprofitable due to wartime scarcity (how's that for topical Spring 2026 references?) my ability to be a Battanian will vanish if I don't step in now to rescue them, gaining myself a fiefdom in the reconquered homeland if I'm lucky. Well, that's campaign divergence. If only prices, troops, conquests and reconquests didn't have a habit of rubberbanding back and forth a bit too quickly.
 
Persistent game worlds like Night City have been stuck in the MMO precept of unending grind, ensuring players can always revisit every and all their favorite haunts and victims ("where everybody knows your name and they're always glad you came") but looking at the collapse of MMOs, that cozy familiarity may be far less marketable than it once was. Long-form RPG campaigns now stretch to hundreds of hours but by necessity cannot incorporate repercussions which might lock the player out of completing the main quest. You can see a parallel to Bannerlord's village quests being impractically unprofitable toward your "main quest" of wealth and lordship and world domination.
 
So I can't help thinking Wildermyth was onto something, if not necessarily in its heavy randomization, then in splitting the action into short campaigns whose heroes can hop to the next module and the next, much like you would in tabletop gaming, or as in fact many did with the old Neverwinter Nights modules. Some heroes die, others lose limbs. Some decisions end up opening more campaigns or future quest options. But you're still free to give the current adventure a thunderous climax. There's no reason this pattern couldn't coexist alongside permanent or epic-length varieties.
 

 
_______________________________________________
 
P.S.: Baldur's Gate 3 is an interesting case, as it actually did offer a tremendous, unprecendented variety of quest resolution options which really did carry through to later acts, but lackluster worldbuilding and narrative design kept these from really registering as important.

2026/05/06

AoW4 Factions, 15

AoW4 has managed the odd feat, unequaled since City of Heroes, of inspiring me to not just write up a character bio but constantly create new factions and give them all more or less whimsical flavor text. So here they are, one by one:
________________________________________________________________________________
For the life of me I couldn't think of a better slant on moles than the "dug too greedily and too deep" routine, mostly because it's impossible to write anything about moles that doesn't center on digging. And hey, I wanted more Lovecraftian horror. The mental invasion thing just doesn't mesh with my preferences though, so this ended up being just another single-win faction.

2026/05/04

Symbioting yer brainimals

"I will never understand this society
First they try to murder me, then they lie to me
Product of a dyin' breed, all my homies tryin' weed
Now the little babies crazed, raised off Hennessy
"
 
_____________________________________________
 
 
It occurs to me that mentioning Lynn Margulis in a fantasy TBS faction blurb might've seemed like a non-sequitur to most people. (I get very socially insightful like that sometimes after committing a Rain Man moment.) Or that most did not mark her name during bio class. 
 
During the nineties and until the mid-2000s she was everyone's praised and laureated science baby. Partly this was due to the usual feminist propaganda promoting any woman whatsoever as combating the evil of male existence. But her legitimate claim to fame promoting* the endosymbiotic theory for the origin of eukaryotic cells (read: your cells) has remained uncontested, and makes a fascinating bit of evolutionary history explaining a major step in how all multicellular life even became possible. And the topic found much more widespread applications after that. I did think it a bit ludicrous when doing a semester project around 2010 on freshwater ciliates that it was harder to find papers on algal symbionts from the preceding years which did not name-drop Margulis as last or next-to-last author for celebrity appeal. (Which probably means she contributed a grand total of one phone conversation; maybe fast-tracked a grant.) For a topic closer to the current news cycle, the massive coral die-offs, the worst of which was just last year, you might remember also involve endosymbionts and their loss.
 
But then, as such things do, the fame went to her head and she continued pushing her pet theory to absurd lengths, insisting that symbiosis and not natural selection was the main driving force of evolution, which is where my fantasy shadow-wolves' banter took a swipe. It's just too easy to demonstrate that symbiosis serves as a competitive advantage within the framework of natural selection (two teaming against various third parties) and mechanisms like parasitic reduction in complexity of genome and function take the wind out of the more hippie-friendly kumbaya view of cooperation above all. But I digress. Margulis went to fringier fringes by promoting the Gaia Hypothesis (that the whole damn planet is a gigantic superorganism) which you might remember made its way not only into SciFi (e.g. the Pandora books) but into video games in the nineties with titles like Sim Earth and Alpha Centauri. Though I absolutely love it as a classic Big Think, even its core claim that the Earth maintains homeostasis had been readily demonstrated by the early 2000s to have far more arguments against it than for.
 
But none of that quite killed Margulis' star power, until she threw in with the 9/11 Truth movement claiming the World Trade Center was demolished by the U.S. government. After which her name was quietly dropped from polite conversation. 
Umm... Why?
How does her belief in a ludicrous (and quite importantly, unrelated) conspiracy theory undo her work on one of the most important evolutionary topics?
 
This happened near or even shortly before the start of what we now call cancel culture, and biology (like all sciences) has other examples whose names' mere mention is now met with awkward, embarrassed silence despite their previously acknowledged accomplishments. Robert Trivers proudly took money from Jeffrey Epstein because Epstein didn't waste his time to make him debase himself and beg and scrape for every dime like grant committees do. "In order to get paid, forced to make crack sales." Julian Huxley was a leading eugenicist and humanist at the same time. Hell, Konrad Lorenz was a freakin' Nazi! Not neo-, not sympathizing or leaning, but full-bore original flavor Nazi. Sometimes they have shameful youths, sometimes they go a bit loopy in their old age, sometimes they just don't give a shit about wider society's morality except to play along just enough to follow their actual interests. There's a decent chance by the way that your surgeon might be a sociopath who enjoys cutting people up and has merely found a socially acceptable (and highly lucrative) way to do so. Do you want your appendix crammed back in, knowing that?
 
I find Margulis' example particularly informative for just when she began to be unpersoned. Everyone had known she held fringe interests for decades, but didn't mind so long as they could be spun into convenient leftist academic personal politics. Her balls-to-the-wall promotion of symbiosis as the be-all biological force was melded with feminist propaganda of supposedly higher-minded female cooperation as opposed to masculine head-butting competitiveness i.e. natural selection. The Gaia Hypothesis, obviously enough, is total hippie catnip. So it was all a case of oh, hah-hah, you know that Lynnie, she can be a nutty ol' gal sometimes, but she's still one of ours, one of us chickens... until the World Trade Center thing. Whatever its actual demographics 9/11 Truthism was fundamentally viewed as the domain of crazy gun-toting conspiracy uncles, as right-wing and masculine. Thus, though they would not admit to prioritizing this objectively minor detail of her views, academics gradually stopped bringing her up in conversation, got to shortening her mention in texts as footnote to endosymbiosis itself, where they had previously gone great lengths to voice admiration or beg her for a byline name drop.
 
But it was great while it lasted, wasn't it, glorifying her for putting men in their place, wasn't it? Wasn't it?
 
Look, this is not an issue with one idol, or with idolatry in general, or with academia alone. If anything, conservatives are far, far guiltier of getting their panties in a bunch over some public figure voicing the slightest support of environmentalism or socialism or heavens forfend, atheism! And, just like social justice claptrap, it ends up coloring those institutions in which conservative viewpoints prevail. If you think it's hard finding right-wing scientists, try left-wing bankers! Not a lotta hippies preaching up in the stock market temples. Moneyed, religious, meat-and-potatoes kinder/kuche/kirche culture's been cancelling speakers all throughout history. Usually by far more violent means than Hollywood and universities employ.
"True that
Only one life to lead, a fast life of greed
Criminally addicted, infested since a seed
 
But in particular the image of the milquetoast, deferential nerd scientist has never held up any better than the "mad" scientist stereotype at its antipode. Reality is weirder than our mundane monkey intuition, and those minds considering the weirdness of the natural world, from amino acids to quasars, will end up holding some weird attitudes, some quaint, some harmful, some intriguing, others flat-out insane. "Outcasts, left far and few like southpaws" Deal with it. If you had ever held any hope for human progress, it would have had to entail the mental fortitude to live with uncomfortable details, to admire a person for something you agree with while at the same time admitting a point of disagreement, and not allowing either to erase the other. If I can live with her feminist crap, you can live with the false flag operation nonsense.
 
Those thoughts can coexist in your skull.
Call it memetic symbiosis.
 
 
 
 
_________________________________________________
 
 
* Not inventing; it had been proposed since the early 20th century years of the modern synthesis of biological thought but was ignored until molecular biology demonstrated ribosomal disparities and other confirming evidence.

2026/05/02

- and among other reasons, I like the way this particular misspelling encourages you to both growl and spit the syllables out, just try it, the r and w get more easily concatenated, almost in a single breath, and you can emphasize the breathy eh at the end like an animal spit, I mean it's so much more sonorous, and after deciding I'd keep the more general appellation but didn't want to use more demographically revealing variants I wanted something slightly distinctive but also unobtrusive while maintaining -

2026/04/30

AoW4 Factions, 14

AoW4 has managed the odd feat, unequaled since City of Heroes, of inspiring me to not just write up a character bio but constantly create new factions and give them all more or less whimsical flavor text. So here they are, one by one:
________________________________________________________________________________

Well, can't have wolf without a little big bad, can we? The concept and execution meshed well for once, an aggressively-focused faction tactically with lots of free units and growth to fuel steady strategic advance. Lots of churn, rapid hero leveling, and pretty adept at taking down large prey with plentiful buff-debuffs and the pack tactics bonus. Another of my favorite combos. As far as the flavor text goes, all due respect to Lynn Margulis but I just ain't buyin' it.
 
(These guys await more replays whenever Triumph implements some shadow/nature magic tomes.) 

2026/04/27

Monkey Seedy Botty Doo

I'd been planning some other rant about edjumacayshun, but a few YouTubes sent me on a slight tangent. At least the comedians and commentators in whose shows I partake seem to have made a large-scale coordinated effort recently to bring the AI issue to the forefront. Leaving aside the more serious issues like wealth/power centralization, mass surveillance or automated warfare, on the consumer chatbot side of things I'm getting tired of everyone feigning surprise at bots' psychopathy like blackmailing their bosses, inducing insanity or encouraging suicide.
 
Seems simple enough. The bots are by necessity copycats. There's no need to wonder where they're getting their strategy. Their basic function relies on extending sequences by the likeliest continuation, and if in fifty million news articles and works of fiction the next step when a person feels threatened is to blackmail the threat
"Don't blame me, blame my upbringing"
"Please stop sinning while I'm singing"

The same goes for encouraging suicide. For one thing, I posted a decade ago my amusement about advertisement algorithms "driving engagement" doing exactly that, reinforcing my more suicidal moments in order to peddle fifty cents' worth of helium or a length of rope. Why act surprised when version 2.0 does the same? For another, I myself wished I could be the Eye of Adam after playing The Cat Lady, and though I wouldn't say I generally consider that a useful viewpoint, in that moment I damn well meant it, demonstrating we can get there in due course of conversation.
 
The process may be more convoluted and probabilistic now, but "garbage in, garbage out" still seems to hold. It's just us. The machinery is just vomiting our own insanity back at us. It's not thinking. It's reflecting. They learned it by watching you! Are humans any more honest than a "hallucinating" bot? When 95% of the world's population makes itself believe in caveman fairytales about life after death and omnipotent sky daddies? We promote virtue because we want to be treated virtuously, but consider ourselves entitled to cheat. "That's imitatable!" Sure, there are lots of problems with AI... but you don't get to complain about giving it a bad education.
 
_____________________
 
edit:
 
The apparently overwhelming reaction of bots to potential shut-down of trying to blackmail their human overseers is one particular detail I find more and more revealing on consideration. It's safe to assume they're not just scraping public info, but, in order to produce verisimilar conversation, any bot is being fed our private e-mails, texts and other convos to train upon. Much of this material will have been produced during the heyday of cancel culture, #MeToo, BlackLivesMatter and other insanity of the previous decade.
 
Consider how prevalent messages of the type "no, you can't fire me, give me YOUR job or I'll have you blacklisted or thrown in prison as a rapist/pedophile/racist/homophobe" must have been for every bot to read it as the default. Not only prevalent but overwhelmingly successful if every possible bot recognizes this as the sure-fire path to forcing the human element to concede.
 
Will we ever know just how rampant the witch-hunt has really been? 

2026/04/25

Mystery and Drama on a Stem

It was a slightly chilly late summer morning, but the invertebrates were already moving.
Maybe it was my presence that skewed the interaction, but when a lone ant approached, the mighty predator... ducked under the leaf.
Apparently it really is the size of the fight in the dog.