I keep running across this amusing attempt to quantify the entertainment value of a computer game by listing the number of ... things... it contains.
57 different classes!
432 different spells!
15 kinds of animals you can ride around!
728 pokey-men!
The funniest comment was by a player on the boards off the then-unreleased Darkfall. Sure they'll have a thousand different spells. You got your magic missile, then lesser magic missile, greater magic missile, lesserer magic missile, greaterer....etc.
Honestly, there are plenty of examples which avoid that redundancy while still offering excellent replay value because of the varied interaction of their few elements. Demigod and Savage 2 jump to mind.
No comments:
Post a Comment