AoW4 has managed the odd feat, unequaled
since City of Heroes, of inspiring me to not just write up a character
bio but constantly create new factions and give them all more or less
whimsical flavor text. So here they are, one by one:
________________________________________________________________________________

I had a dragon aspect left over and wanted more nature/chaos interplay, so a bunch of happy-go-lucky halflings seemed about right. In practice though they ended up more brute-force oriented than I'd expected, getting a lot of use out of their Primal stacks. Elusiveness and quick reflexes combined with materium defense buffs but little nuking let fights drag out long enough for those stacks to come into play repeatedly. First-turn draconic vitality then runesmiths piling on the enchanments instead of nuking just drive the strat further in that direction. Strategically, a nice middle ground faction with a bit of everything, steady as she goes. Kinda love the concept too, can really picture the moment of wonder, glimpsing their new overlord through the brush, skittish little savages marveling at the possibilities.
No comments:
Post a Comment