2026/05/21

AoW4 Factions, 17

AoW4 has managed the odd feat, unequaled since City of Heroes, of inspiring me to not just write up a character bio but constantly create new factions and give them all more or less whimsical flavor text. So here they are, one by one:
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I wanted a good-aligned chaos faction and realized I hadn't made any elves in the freewheeling, treetop-singing spirit. The type to awaken ents with their chatter. More satisfying than my previous feytouched, combining chaos, nature and mystic summoning made for easy instant armies, and I've found myself replaying them more than most. Less nuke-oriented than other astrals because spending every round's spell on support spells works better for their random mutt and merc mishmash lacking synergy, so little chaos fireballing either. Power-leveling summons, plus piling chaos after-combat freebies atop nature territory freebies means they rarely need to recruit at all, at least during the earlier of the four X phases. The usual summoner caveat applies double, though: mind your mana upkeep.

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