Tuesday, September 17, 2024

Rires-baiting

Dear readers, I come to you today in the spirit of abject penitence, and should my crimes warrant banishment I shall gladly step aside for whichever free-associating scifi fan strategy gamer you choose to replace me, and pen an apologetic memoir available at fine book$tores everywhere. With regret, nay, shock, just this morn I googled upon the incriminating discovery that the smash hipregrocrap hit from the nineties which for thirty years I have been referencing in conversation as "Mr. Bombastic" was in truth called "Mr. Boombastic"! I hereby offer my heartfelt and most supplicant apologies to Mr. Boom and the noble, marginalized Bastic lineage* for this unconscionable, decades-long shoah of microaggressions, whereby I, from my position of institutionalized White Zombie fan privilege, didst perpetuate the detestable alt-rock bom libel.

This is what you cretins sound like!   ^

Woke insanity has seen a bit of push-back over the past year or more, so maybe it's finally subsiding. Mockery like the above of opportunistic, disingenuous posturing shows up in comedy bits with more frequency, and more true believers seem to be realizing their past fifteen years' anti-white, anti-straight, anti-male witch hunts have served only the interests of morally bankrupt, self-aggrandizing null entities like Claudine Gay.

However, I don't want this awareness of special interest group rabblerousing to merely be swept under pop culture's Shaggy rug like last month's pop stars. It should stay with us. And so I have a request for the youth of today, for GenZ and whatever we're calling infants now. Luckily it's something at which teenagers have always excelled throughout history: never let your parents forget what idiots they've been!
 
 
 
 
___________________________________
 
* Marginalized, yeah, when's the last time you actually heard that song? Also, I did see he called himself "shaggy" but I thought the aburdist angle came through amply enough without involving crime-solving great danes. Also "Boom and the Basstics" would make a good '70s/'80s cover band name.

Saturday, September 14, 2024

The Research Magnificent

"I've had recurring nightmares that I was loved for who I am
And missed the opportunity to be a better man"
Muse -  Hoodoo
___________________________________
 
"when you speak of love as a phase—isn’t it a necessary phase? Quite apart from reproduction the love of the sexes is necessary. Isn’t it love, sexual love, which has released the imagination? Without that stir, without that impulse to go out from ourselves, to be reckless of ourselves and wonderful, would our lives be anything more than the contentment of the stalled ox?'
'The key that opens the door,’ said Karenin, ‘is not the goal of the journey."
 
H.G. Wells - The World Set Free (1914)
___________________________________
 
 
The Research Magnificent was published in 1915, and like Tono-Bungay doesn't bother to hide its autobiographical touches. The difference, stylistically, is extraversion vs. introversion. Given Wells wrote worlds better than he wrote people, it's not quite as good. Where the former was mostly a study of English society, with the more passive protagonist mired or inundated by both entrenched institutions and the insanity of the time, in The Research Magnificent Wells' quasi-avatar, Benham, sets out to overcome all such limitations by deliberate self-improvement. All. He's gonna perfect the human condition y'see, make himself a truly noble being unfettered by the weaknesses and venality of lesser men.

His plan doesn't quite work out that way... partly because it can't be called a plan so much as a directionless vague inkling endlessly re-evaluated as Benham grows up. A point in favor of Wells' self-awareness but accidentally condemning the lack of such from our modern revolutionaries whipping each other to "be better" or "do better" according to farcically simplistic yet fixed definitions of better. Not that Benham's quest for personal quality is particularly appreciated by those around him, who'd much rather he used his money like normal rich fucks, fucking around with riches. Though diffused throughout the book, I can't help but chuckle retroactively at the recurring theme of characters excitedly welcoming our hero's utopian rhetoric until realizing he expects themselves to follow through on it as well, the episode with the Russian jews providing a particularly concise example.

The central theme stands out for being framed negatively yet paradoxically coming across as hopeful. As the eventual four points of self-improvement all target some personal failing (fear, self-indulgence, jealousy/envy and prejudice) you'd expect the finger-wagging to get more annoying. But Wells' socialism spun it into a fundamentally optimistic outlook. After all, if the path to betterment does not require construction of superhuman abilities but merely removal of impediments, this implies that sought nobility is already inherent in us. As character study in idealism hapless Benham's just not memorable enough, explaining some of the book's obscurity. But its illustration of doomed perfectionism may stick with you.
 
It's also an uncomfortable book politically, for some brief (not entirely inaccurate) barbs at Eastern Europe or the Orient, but more so to any feminists unlucky enough to read it. Where Tono-Bungay conciliated or The World Set Free waxed poetic about women joining men as equals in the great adventure of humanity, The Research Magnificent pulls fewer punches portraying female inertia, pettiness and greed. After his mother using men as social stepping-stones and himself getting seduced by a middle-aged gold-digger, it's downright painful to sit alongside Benham watching the sharp, adventurous girl he thought he married settle comfortably into his finances and devolve at blinding speed into yet another two-faced, stodgy, gossiping, superficial, manipulative, status-obsessed London matron. Combined with best friend Prothero's own misadventure, it's the clearest expression I've seen yet from Wells of the control women hold over men (sexually, socially, emotionally) and further proof of just how far ahead of his time, or even this time, his mind could stretch.

____________________________________________
 
 
P.S.: The title has to be a reference to The Gay Science, doesn't it? I'd love to confirm that.

Thursday, September 12, 2024

Why do newer fads appear so much more destructive toward the old stories? Must everything new be a lowest-common-denominator caricature of the old? Maybe it's just the endless voracity of marketing departments, the need to shill a patent with every adapted scene, to shift merch and cross-promote and revolutionize the para-dig'em. But maybe our relationship to technology has also shifted in its favor. Technology used to be location, not action. It was something held, directed and harnessed. A steam locomotive was a set. A self-driving car is an actor. A rotary phone was spoken into. A smartphone has its own yarn to spin. A bottled missive riding the ocean currents was personal intent. Algorithmically labeled psych dimensions in a user personality profile are to the mens sana what a butcher's cleaver is to the corpus.
 
None of this is necessary, of course. It is misuse. But its pervasiness does show the obsolescence of monkeys defined more by their thumbs than by their thoughts.

Sunday, September 8, 2024

Baldur's Gate 3 - or - My Life as a Drowid, 7

"Just a little too late
Been so long gotta do a double take
Don't remember your face
It's all in the words and the way that we relate
Don't belong, don't believe
Mind in motion makes me weep
Twisting 'til I transmutate"

KMFDM - Get Out of My Head  *

 
"When this is over, I walk on alone" I promised before ending the abomination.
And so I took little joy in the corpse's insistence on reuniting us for one last night. We drink wine, but I am content with water. We are expected to wear finery when I am more at ease in rags. We maimed handful wander beneath a minstrel putting on a show as for a crowded city square. We ape the merrymaking of yokels and guttersnipes, we who contested with gods and worse.
Yet still... not a one of us failed to uncrease our brows at the sight of each other. I hail their ambitions, each freely undertaken, and they freely welcome my lack of same. I have torn friends asunder. I have doomed lands entire. I have toppled the greatest and aided the least. I have not suffered fools. In hindsight, the passions which flared in me at such folderol ebb, and little do I find to celebrate or to mourn. Nor would I thread the path back, for all its infuriating turns, for in the end it has yielded me my reward.
I taste the coming seasons on my tongue. The world's sweep wends beneath my feet. Light and dark mingle.
I am free.
___________________________________________________

 
Several games into their collection, I still cannot stomach Larian's adherence to the childish, goofy storybook aesthetic. My comfort zone stretches to tatters among the bleak, stately, grim, dignified and aloof. And this ain't no Tyranny or Dragonfall, no Torment or Bloodlines. I've tried not to let it spoil better mechanics, but the constant mood discrepancy between the overblown seriousness of its subject matter and the light, casual adventuring tone and high-kicking heroics wore on me all too frequently. The company's simpleminded Diablo-clone hack'n'slash roots are still showing after all these years.

Three observations can demonstrate my attitude toward Baldur's Gate 3.
1) I have written more about it, good and bad, than even about its betters.
2) I have repeatedly lost interest in it, finishing Act 2 by the end of last September and Act 3 mid-April and the boss fight earlier tonight.
3) I feel no impulse to replay it.

We'll get back to that last point later. See previous BG posts for my complaints about blind decision-making, "lolrandom" adventuring, the many fights meant to be automatically lost the first time and replayed once you notice their gimmick (e.g. Grym, twice, once you see he can be taunted and once you see what activates his vulnerability) and especially the characters ruined by idiot-appeal much like Wrath of the Righteous'. What did it get right?

Well, visually it suffers no shortage of detail. If your RPG experience mostly consists of oldies or budget-strangled projects like Age of Decadence or Dragonfall, stepping into the likes of BG3 or KC:D is shocking merely for... well, having stuff to trip over. BG3 is both lushly and studiously detailed. While Act 3 was visibly less fleshed out in so many minutiae, overall the campaign still projects a "they thought of everything" feeling.


What are the odds a druid of that level would be taking his freshly learned cave-cow form for a spin around that NPC's camp? Well, as it turns out, pretty good.

The music, also, while not gloomy or bombastic enough for my tastes, does a good job of expanding on a central theme, with variations for places like the circus or house of hope. Granted, I preferred Tyranny's variations on a theme, but that's as far as I can complain. The pervasive voice acting is honestly more than I need, but again it's consistently professional, with some like Minthara sounding truly outstanding.

BG3 also features some of the best level design I've seen, convoluted yet still intelligible. Unfortunately the four-character party limit also says something about 5e's oversimplification and Larian's further homogenization. Classes overlap so much more now that there are fewer roles to fill. Druids are just shittier clerics, wizards can swap spells out anytime they want, everyone can cast scrolls, everyone's an alchemist, everyone uses crossbows, waypoint teleportation to compensate for making you constantly run back and forth (instead of trimming the back and forth) and in-combat blink, misty step, too easy teleportation combined with Larian's own abuse (everybody superjumps like the incredible hulk) wastes some of that level design's potential.

Then you've got that classic D&D dice-rolling frustration.

I had to repeat the 30DC check several times but wound up rolling a natural 20 on the 99DC check on the first try. Go figure. For my own part I ran through "tactician" difficulty refusing to either use tadpoles or change equipped spells on the fly (of all the idiotic crutches) and many reloads were just forced by a bad roll or by nonsensical jump scares. You're walking by a random spot when bam: killer teleport-monkeys!
 
Granted, it was pretty funny when the spellcaster it abducted and silenced turned into a panther and bit its face off, but over-reliance on such utterly random ambushes combined with no need to memorize the right spells every day just underscores the aforementioned "lolrandom" idiot appeal. Don't plan ahead, just react. Compounded by Fifth Edition's own oversimplification, plus the blasphemous abandonment of the alignments and the captivating cosmology which came with them. Don't establish a personal ethos, don't roleplay, just hit shit and make purely emotional decisions on the fly.
 
I keep talking about computer games' need to outgrow their Betty Boop stage, an analogy particularly apt to Larian's habit of making characters wobble in place as an idle animation, just like rubber hose limb cartoon characters (how many times have I reloaded fights because it caused me to mistarget? least it ain't as bad as D:OS1) and I've often said a good virtual world makes you feel small. BG3 drops you into some amazingly lush, convoluted, gigantic environments... but it only puts you yourself into such perspective via the occasional grand vista.


I complained that in WotR, despite the great pains it took to put you in real danger early on instead of giving you freebie levels, those low levels paradoxically didn't feel low because of the overblown enemies and import of your actions. BG3 restricts your level to 12... which would be great if you were undertaking deeds appropriate for such levels, instead of four level 9-10 characters knocking out a divine avatar or level 12s dropping a monster that can enslave multiple realms of reality. (And of course it's not enough that it's an elder brain, it's gotta be a super-duper "evolved" elder brain to boot.) A more restrained plot with more attention to narrative and not just visual detail would've served it better, not to mention the dropped plot threads or nonsensical twists.

I kept wondering when the whole Zariel / Elturel chatter would coalesce into a coherent side story. Based on how much attention it got in act 1 I thought it would be a whole act or at least a zone like the underdark; disappointed when your visit to hell revolves around something completely unrelated. Apparently they're all references to some pen and paper adventure? Then there's your ally's nonsensical panic attack at the end to join the villain, just to artificially balance out the two armies. Or the stand-in hero being apparently omniscient inside his bubble, immediately up to date on current lingo, politics and necessities. Or the rather simplistic resolution of all other conflicts as good guys vs. Absolute. My rather murderous drowid (gave Shadowheart to the Sharrans, killed the druids in Act 1 and therefore also left the Shadowlands shadowed in Act 2, took the middle road with Astarion, condemned the aasimar to existence as a battery, killed Minsc
 
 
etc.
no, really, etc. and I mean that
 
- was still treated to the good ending with little or no mention of my past misdeeds and nothing really warranting mention next to the final boss fight yea/nay. Even NWN2's staggered reveal of multiple big players was more interesting, since they operated at different levels instead of every single one being a divine champion or mythical figure or worlds-ending abomination or ... fucks goddesses, whatever. I did at least enjoy tossing my allies at that dragon in the finale, but still, would've appreciated less DragonballZ one-upmanship in power levels.

I will say that after the past decade's insanity it's nice not having to devote much of an RPG's summation to social justice warrior nonsense (Deadfire, Wasteland 3, etc.) Oh, BG3 warrants a few eye-rolls in that department, like the women being physically stronger than the men or every companion being a hot-bodied ready-and-willing bisexual (and getting chided by the damn corpse for not romancing) or the gaiety from homognomos to random male citizen talking about his husband to the shemale at the circus, but at least it doesn't completely take over the story. Close enough for jazz.

During "early access" the biggest outrage seemed to come from it dropping earlier installments' real-time-with-pause claymation for turn-based mechanics. I was on board with that change before I even heard of it, and the finished product is far more tactically sound for it. In fact I'd have pushed for a hex grid as well. I do notice that particular bitching died down fairly quick after release, so maybe everyone noticed that Larian achieved the most complex mix of weapons, abilities, positioning and environment interaction we've yet seen. For that alone BG3 well deserves its renown. Furthermore, your choices carry through to later encounters and even later acts more thoroughly than most RPGs have even attempted. From companions to NPC availability to random redshirts, those you spared, helped or hindered routinely crop up again, and have something to say about it. The sheer number of quest advancement options outstrips other cRPGs easily.
 
But when it comes to roleplaying, I'm reminded the Baldur's Gate series always tended to lowest-common-denominator. Not only was it a middle ground between Torment's storytelling and IWD's choiceless dungeon crawl, but hinged on a "chosen one" plot, banked more on cutesiness and random goofiness, jumped randomly around in themes, threw in more overpowered loot or class combos and so forth. Much of what is wrong with BG3, what detracts from its otherwise expert approach, simply stems from its continuation as BG's "accessibility" according to munchkin definitions of roleplaying, and Faerun/D&D's own datedness.

Which brings me back to point #3 from above. What would I want to see more of here? The hag's quests were better written than the rest. Astarion and Minthara had their moments. But that's not much. I played Tyranny or Bloodlines four times over. Torment and Tides two-and-spare times each. The first Pillars of Eternity at least thrice. I can see myself replaying Kingmaker, as for all its faults its basic plot was solid and its setting and atmosphere apt. And as for looking for third-party modules, Solasta has a better set of core mechanics to work with.

But after finally working up the interest to finish BG3, I mostly just find myself wondering what the competition's been cooking in the meantime.


 
_______________________________________________________
 
* short-circuit detonation (Gale) red comet glare ignite (Lae'zel) not to mention a flying brain is literally a mind in motion... the world's not short on rebellious teenage anthems, but I'd stake a small bet they were listening to this song in particular at Larian during production

Thursday, September 5, 2024

Churn

"if you want our ship to go back to Earth again, you are welcome to take her there yourself. Not me. Not there. If a man is seventy-five years old there now, he becomes officially dead. His heirs inherit, he can't own property, his ration books are canceled - anybody can kill him just for the hell of it. I didn't get these passengers on Earth; they were refugees at Luna City"
[...]
"No man is an island - " Much as we may feel and act as Individuals, our race is - a single organism, always growing and branching - which must be pruned regularly to be healthy. This necessity need not be argued; anyone with eyes can see that any organism which grows without limit always dies in its own poisons. The only rational question is whether pruning is best done before or after birth. Being an incurable sentimentalist I favor the former of these methods - killing makes me queasy, even when it's a case of "He's dead and I'm alive and that's the way I wanted it to be." But this may be a matter of taste. Some shamans think that it is better to be killed in a war, or to die in childbirth, or to starve in misery, than never to have lived at all. They may be right. But I don't have to like it - and I don't. "

Robert A. Heinlein - Time Enough for Love
_____________________________________________
 
"Why don't you sterilize them?"
"Two and one-half billion operations is a lot of operations. Because they breed continuously, the job would never be done."
"I see. Like the marching Chinese!"
"Who the devil are they?"
"It was a - uh - paradox of my time. Somebody figured out that if all the Chinese in the world were to line up four abreast, I think it was, and start marching past a given point, they'd never stop because of the babies that would be born and grow up before they passed the point."
"That's right. Only instead of 'a given point,' make it 'the largest conceivable number of operating rooms that we could build and staff.' There could never be enough."
"Say!" said Barlow. "Those movies about babies - was that your propaganda?"
"It was. It doesn't seem to mean a thing to them. We have abandoned the idea of attempting propaganda contrary to a biological drive."
"So if you work with a biological drive - ?"
"I know of none which is consistent with inhibition of fertility."
 
C. M. Kornbluth - The Marching Morons
______________________________________________

"soldiers! for Hynkel!"
______________________________________________

(working title: refugeriatrics)
 
If you've looked into getting a dog you've inevitably run into health warnings. Most of the most recognizable breeds (e.g. bulldogs, infamously) have acquired endless slews of congenital defects via a century of extremely narrow inbreeding to purify their appearance for dog shows. Thankfully, while the emphasis used to be solely on "caveat emptor" and possible vet bills, the conversation has shifted a bit from inconveniencing humans to concern for the pets' own quality of life. If what you think would look adorable in your purse is in fact more objectively a twisted, tortured monstrousity riddled with skin, gut, eye and ear infections, a barely trickling vascular system, high risk of cancer and can't even breathe properly for its mashed-in face, then you're not giving it a home, you're fabricating suffering.

On a completely unrelated topic, thirty years ago a college student expressed sympathy toward an Indian colleague for the Latur earthquake which killed ~10,000 people... and was somewhat taken aback by him just nonchalantly scoffing that ten thousand's nothing, they've got plenty more.
 
Well... yeah? They did. They do.
 
I've been noticing an annoying trend in recent years' news articles about governments bemoaning declining birth rates. Whether it's Korea or some small Greek village losing the war against urbanization, or baby boomer senescence in the U.S. and Europe, or even China! of all places, our overlords appear increasingly intent on convincing us we're somehow underpopulated.
 
In the U.S. at least (while few say it openly) by juxtaposing demographics many are implying we need more young to care for the increasingly senescent baby boomers... or in other words throwing more babies at the problem: a new boom to patch up the old one. First off, let's not pretend governments, corporations or anyone who flies in private jets give a shit about the elderly except to bleed them for artificial hips marked up two thousand percent, or that power hierarchies ever do anything, ANYTHING for humanitarian reasons, unless forced by fear of revolt. But more to the point, boomers will die before any babies born now have a chance to nurse them. More on that later.
 
Before I even get to the main stuff, let's point out humanity continues to swell uncontrollably with nine billion expected by next generation. While this predominantly comes from the usual culprits of the simian-termite hives throughout South Asia, South America and Africa, the U.S. itself is rife with Christian sects pushing their hicks to shit out fresh vessels for superstition by the litter, and I doubt any developed country can claim complete freedom from ye olde "go forth and multiply" idiocy.
 
So we need to mention shifting baselines. The few times overpopulation is even discussed, it's from a backdrop of modern life, of skyscrapers, megamarts and jammed highways. Governments talk to genZers as though 8.2 billion utterly redundant brainless apes constitute some manner of normalcy, and something would be lost by their reduction. But for millennials that number was 6 billion. We're talking merely the timespan it took for BadgerBadgerBadger! to be replaced with calling the U.S. vice president "brat" and that to go back out of style. We hit 5 billion when I was in kindergarten, and should the management check its complaints backlog you'll find my sandbox was already far too crowded! That same stage in my parents' lives saw the 3 billion mark, prompting Kornbluth to posit my eventual five as an apocalyptic overshoot. And when we hit 9 and 10 and 11 billion those who desire ever more cannon fodder and scabs will pretend that's normal too, and will continue demanding more slaves.

When we exterminated the last Tasmanian tiger we were 2 billion. Should we adopt that as our normal? Two billion unwashed, starving, illiterate sacks of ape shit riddled with disease. Every step up from there will require resources to be harvested, food to be grown, energy to be expended. Do you want to feed all those two billion and keep the same ecological footprint as the two billion from a century ago? Well, you're gonna need more land for each human proportionally. Better lower your sustainable population estimate by a hundred mil.
Do you want to house them in something other than my great-grandfather's wattle-and-daub cottage? Well, that's a lot of construction, better lower your estimate by another hundred mil.
Oh, I'm sorry, did you want their food to be not just plentiful, but also fresh, clean and safe to eat? That's even more effort per capita, more land use and resource use per capita.
Do you want heating for those homes, or golly gee, maybe even air conditioning?
Do you want to clothe them?
Educate them?
Educate them past basic literacy and arithmetic?
Vaccinate them so they're not crippled by polio and a pox upon ye?
Do you want potable water, a sewage system, trucking away garbage, a washer and dryer, roads to travel on and motorized transportation and two pairs of eyeglasses and aseptic medicine and dental fillings? 'Cause when that last thylacine croaked, most humans had no such things. Hell, many still don't.
Do you want internet access, and a game console, and a pocket computer with GPS and infinite video calls and a closet full of fashions and robotic prostheses if you lose a limb and experts doing maintenance instead of having to re-roof your own home with straw or buy wagon wheels from your cousin? Make-up and hair gel? None of that went into your original 2bil!
Every life-saving scientific discipline that didn't exist a century ago, that requires more technology than pulling teeth with a doorknob, means twenty or thirty million fewer humans you can support at that level. Look around your room right now and drop another ten million from the total world population for every consumer item you see that's made of plastic, rubber, stainless steel or copper wiring. Don't even get me started on anything with a battery!
 
What would be a sustainable population with a decent, comfortable lifestyle? I don't know. I suspect far less than two billion. Less than one. Maybe less than half. You can look up various estimates yourselves. But do remember every mansion and private jet must raze another town off the map, unless that town consists of nothing but mesolithic mud huts.

But of course we're not talking about keeping things livable, not for most of us. Nobody's encouraging overbreeding in order to correct overbreeding. "We need kids to take care of the elderly" is a smokescreen. They want churn. Out with the old, in with the new. Boom boom boom. Fresh corpses to replace the old. Whatever the pains of a senescent population, they are secondary to perpetuating overpopulation into yet more generations upon generations of same. Churn. As for the economy, fears of somehow lacking workers... oh, puh-leeze, workers to work what? More overbuilt minivans to sell to each other, and a new smartphone every year? While splitting the same resources even more ways?
 
At best, such hand-wringing covers up a more valid concern of being unable to defend against invasion either military or invited by one's own government as cheap labor. The world population is still growing. Only a small minority of educated countries show lower birth rates than hellholes like Sudan, and the better will be invaded by numerically overwhelming worse in the near future. This is true. But the better are not at fault for the crimes of the worse. Breeding out of control is still the crime, not failing to match crime for crime.

No, the rich want more poor. Scrap that whole list I rattled off above. In the eyes of those writing the propaganda, you deserve none of that. Churn. What the Trumps and Vaticans of the world want is dirt-farming peasants ready for conscription, is to starve you until you'll do anything for the scraps they throw you, and the best way to do that is to make more of you. Make you split the little you have many more ways, make you gnaw on the same soup bone with more siblings. They want to be able to brush off the deaths of ten thousand of YOU, because they have ten billion of YOU to spare. Nothing serves the rich quite like an abundance of poverty, quite like stupid, desperate hordes which can be easily manipulated against each other in territorial contests. Of course, the threat is more immediate: world war 3 will require cannon fodder. That is your children's only future: to be enslaved and exterminated by the Chinese so the rich can use your efforts and sacrifices to bargain themselves private empires under the new sinocracy.
 
Populations do not naturally self-regulate, but just like our desire for ripe fruit can be hijacked by processed sugar and our kin recognition can be hijacked by uniforms and slogans, mating rituals can be hijacked by their own preliminaries. Kornbluth's future geniuses were of course missing the detail that status is intrinsic to our reproductive drive, since wealth and power serve as guarantee for offspring viability. Therefore it is possible to sidetrack reproduction into a chase for status, as the story's primitive scheister did by enrolling the marching morons in a race for prime real estate, a fancier house. Nesting instinct for the gals, championships for the guys - not that men's opinion matters anyway, the uterine bottleneck being our rate-determining step. Safer ways to defuse those destructive instincts.This is in effect why current developed societies have seen a slight tapering off of birth rates, and that article about Korea spells it out quite clearly (though it's not clear if the authors understood the evo-psych / instinctual implications) by citing youth preferring rampant consumerism to family life. Well, more power to those Korean youths. Chasing boy-bands is idiotic, but still more intellectual a practice than changing diapers.
 
So let's circle back to that quality of life issue, vis-a-vis parenting itself. Why does human reproduction not rate the consideration we now afford that of dogs, of caring for their individual quality of life? Granted, I've met more dogs I like than hu-mons I like... but we're supposed to at least feign humanitarian motivations. What quality of life can you guarantee a child who will go to school with his neighbour's ten children all ganging up on him? What can you guarantee those ten? And, to voice that which none are permitted to voice, what can you give individuals to induce them to commit virtual suicide by procreating, by tying the rest of their lives to raising offspring? We have always assumed (and not unjustifiably) that animals will do anything to reproduce, that our strongest primitive instinct will force us to accept any indignity, any abuse, any punishment in return for being permitted to perform its eternal dictate. And here, at last, we're seeing a bare handful of humans out of the teeming brainless horde capable of at least temporarily deferring this basest impulse, not forced into monastic celibacy but of their own accord.

And they are condemned for it like career criminals.
 
If you want us lowly plebs to breed more, make it compatible with maintaining individual freedom and comfort. But they won't. I find it hilarious to hear our surgeon general paying lip service to improving parents' lives due to the inherent unending demands and stress of family life being detrimental to the whole family. Umm, it's not a bug, it's a feature. The fact you will do anything to promote your offspring makes you more easily manipulated. Being exhausted, and stressed, and obsessed, and broke, infighting and months-long divorce cases, all help make you a more obedient wage slave, all while producing more hopeless wage slaves. That the mere existence of progeny reduces progenitors to reflexively snarling beasts serves the rich and their propagandists far better than a populace with time and energy to devote to scrutiny of their machinations. What personal growth is achieved through producing soldiers for Hynkel? What is learned, what is considered, what is contextualized, above the mental level of a rat cooing over its litter? Spending every waking minute, every day, every year slave to the demands of highly expensive housepets you can't even flush down the toilet. Your life is over. Raising children is a self-destructive enterprise, a subversion of your own existence. Every child born is a parent's life debased to pre-sapient drives. It's easy for the rich to encourage it, since they sure as hell are not spending time raising their own brats. They have twenty nannies, private tutors, private physicians, separate wings of the mansion for every podling spawned.

So they'll keep encouraging it.

Here's a prediction: we'll soon see a surge in propaganda films, books, plays, games, advertisement, what-have-you, about big happy families and the joys of spawning. They will make parenthood and large litters a status symbol again, as it is in more primitive societies. Schmaltzy holiday flicks about big happy clans sharing meals, superheroines punching kaiju trying to eat their babies, coming-of-age stories about siblings banding together, endless reams of human interest stories about the "miracle" of spawning, heroic adulation of hick slatterns shitting out baby after baby as "super"-moms.

And it will work.

Most humans are subhuman. Most humans are vermin and vermin do not outcompete their betters by outperforming but by swarming, by ganging up on you, seven wives for seven brothers, then a generation later forty-nine thieves chopping Ali Baba to pieces for standing in their way. After which they'll tear each other apart too, but that's cold comfort to us earlier victims. That's the game plan. That's always been the game plan, since before we were human, since before we were even monkeys.
 
Churn.



_________________________________________
 
 
P.S.: I don't normally do dedications, but this one's for JG, a too-decent man I never had the courage to tell his family was killing him.

Monday, September 2, 2024

Classes and Cogitations: Quadratic for having heard of it

Millie: "Why do you suppose superheroes are all such jocks, anyway? People who write superhero comics aren't jocks. They're even bigger nerds than us."
Ozy: "Maybe it's a form of Stockholm syndrome. An identification with, and internalization of, the values of an oppressor."

Ozy and Millie 2006/05/18 (navigate back a few for the start of the joke)
______________________________________________

 
Since before I was born, gamers have suffered a morbid sort of Stockholm syndrome through their avatars, prentending they're grunting barbarians even as they memorize page after page of feats and backstory. In fact I had barely started this blog before noting that Half-Life's nominally hard science protagonist was a rare blip in a sea of marines, space marines, ultramarines and randomarines, and even Gordon just shot shit up. Entering a realm of the mind to define yourself by physical stats seems like pretty classic Nietzschean slavishness, defining your happinness by the standards of the rabble you're escaping by diving into virtualia in the first place. I especially grit my teeth at e-"sports" aping jock leagues.
 
So where's the flip-side? Where's the nerd supremacism? You'd think D&D for example, which back in the '90s would get you physically beaten for even admitting you knew of its existence, would wholeheartedly embrace a revenge of the nerds. But balancing spellcasters vs. grunts remains a major talking point in any discussion on RPGs. As a reminder of this, last year it turned out Baldur's Gate 3 got limited to lvl 12, explicitly so as not to allow wizards their high-level pay-off.
 
Um, wizards damn well should be overpowered. Reason deserves to be held superior to emotion or physicality.
 
Everything we have, everything we can do in the real world that no other animal can do, we owe to intellect, to individuals of superior reason. Everything you wear, eat, drive or type on had to be thought before it was made. Nobody makes a computer monitor by praying at it or punching it, and don't even start on investors, publishers or profiteering companies patenting their employees' work. At an even more fundamental level, thought is existence. Intellectual superiority is existential superiority. Add some universal force called "magic" and you are only adding new levers by which to move the world - and those best suited to do so would still be those smart enough to know where to place the fulcrum. The mental intricacy and fortitude to shift the very laws of nature leaves "hulk smash" a class below by its very concept. So stop trying to equivalate brains with brawn.

And alright, I'll concede a wide mix of classes definitely adds some spice. Occasionally even I play something other than an elvish wizard/druid. But classes can also consist of nothing but spellcasters differing in their means of interaction with baser matter like jocks. It's pretty common for cRPGs to just hand fighters stupidly overpowered swords and boards for endgame viability, but I'd rather keep all classes relevant by enforcing interdependencies. Stop giving wizards "nukes" and have them work through their teammates: buffs, crowd control, mobility, clairvoyance, etc. Better yet, make nonmagical classes into mooks for casters.
 
In fact, every time  this issue comes up I can't but recall M.A.X. in which you, the player, were a brain in a jar directing largely robotic forces and an automated colony base. Spellcasters, istari, and in a wider sense "the wise" direct matter inert or living. A game with wizards should only feature sword-swinging grunts as tools for wizards.

("and high disdain from sense of injur'd merit")