Let me put this bluntly: pay more attention to how people act in computer games. Despite gamers' age rising constantly as they become a more and more mainstream activity, computer (more than console or mobile) games especially have retained an inherently neophile appeal and mentality, rendering them a better than average barometer for the tastes of the rising generation.
The false nihilism and gung-ho jingoism of the 2000s was inherent in the braggadocio of 1990s' first-person shooters. A decade before snowflakes in their 20s started rioting for no
particular reason beyond egomania, the problem was already visible in
online games, where snowflakes in their teens would declare, en masse "I
don't play support" and spelled the death of classic DnD wizardry by
refusing to adopt buffing / debuffing / crowd control roles. We are
discovering now that a populace indoctrinated into a lifetime of
narcissism via the so-called "educational" system, of "personal truth"
and top grades for participation and safe spaces and trigger warnings,
is incapable of accepting that the real world will not stroke each and
every one of their egos at each and every step. But, a decade before the
wave of college riots in 2016-2017, that same narcissism was already
destroying teamwork in virtual worlds.
Watch how they prefer to act where they're allowed preferences. You'll have those preferences crammed down your throat a decade later.
I mention this now because the new trend seems to be a whole generation incapable of doing more than going through the motions. Catatonia. Just as the gratuitous nastiness of generation X fomented a backlash of prim, preening, precious prima-donnas, millennials in turn have over-regulated social interactions to such an extent that up-and-coming youth are simply... shutting down. Not interacting, for fear of getting caught in some mis-step.
Prove me wrong. Please.
No comments:
Post a Comment